Specialist Equipment: Black Ops 4
Concept - Elliot Art LLC/ Albert NG
Approved Game Model - Caleb Turner/ Geoff NG
High Poly Model - Caleb Turner/ Geoff NG
Game Model UVs and Optimization - Caleb Turner/ Geoff NG
Texturing/Materials - Caleb Turner/ Geoff NG
Believe it or not, this asset will forever stand out in my mind, as one of the most challenging on BO4. The Barricade was one of the 1st weapon assets to utilize mico tile/mix materials. I'm especially proud of the solutions we engineered to accommodate the complex rig, and different state variants in-game (plant, carry, stow). Special thanks to my talented colleague Geoff NG, for helping drive this asset home after the 5th or 6th revision! The Barricade's final appearance, and in-game functionality would not have been possible without your expertise.